Good plan. I don’t think we’ll outgrow the MEGA anytime in the short term. Don’t break what isn’t broke!
hi im having issues with a linear offset affecting hysteresis output. this should be visible in the pic, looking for 2 C setpoint temp, but it seems to be controlling it to 0.5C. I have a linear offset of -1.7 on this probe from checking its output against known temp. this combined with the "ON" offset on the hysteresis of 0.2 seem to be moving the setpoint to 0.5 instead of 2. in the manual it says that some calibrations can affect outputs in unexpected ways. i didnt think the calibrations should affect setpoints , is this a system error or am i misunderstanding this?View attachment 661311
I am having some issues with the W5500 linking up to certain pieces of network gear, such as a new Cisco WS-C2960L-24PS-LL It happens with both the MegaEth Robotdyn and the W5500 add-on board... older WS-C3560-24PS-S and a dumb old-school home router with the dhcp turned off used as a switch will allow them to connect. Researching, I think I am running into this problem on the Wiznet forum. What kind of setup if any does BruControl do to the W5500 with regards to auto-negotiation, speed and duplex? I am guessing this would be buried in the 'BruControl.45E.MEGA.E.hex' file...
Sorry... this isn't well documented... offset and multiplier calibrations for 1-wire do not work. This is because the temperature calculation is made by the sensor. That said... these sensors have a specified accuracy, so there should be no need to calibrate them for temperature.
I've only heard of incorrect resistors on board: https://forum.arduino.cc/index.php?topic=620979.0
It's set to default auto-negotiation in the firmware.
The multiple alarm issue is known and I believe it has been stated (somewhere?) that it is being addressed in an upcoming release. If you just need as a notification, use a script to reset it shortly after it triggers.
Yes, we’ve fixed the alarm issue. In terms of sound, I never considered a silent alarm. I suppose if you just want the email, it makes sense. We can add a switch for this but in the meantime perhaps you can find an empty wav file on the Internet. It will play but not make any sound.
What version added the DisplayName property to Elements? Is is it added? Is it accesible only script or via the element itself? I’m running 1.1.0.4. Thx.
What version added the DisplayName property to Elements? Is is it added? Is it accesible only script or via the element itself? I’m running 1.1.0.4. Thx.
It’s not released. Done, but not posted yet. We have the SQL database back end working well. Reduced overhead as far as I can tell. Tryna get a few more items, including Profiles added.
I ran your TILT smoothing script last batch and it went flawless. This batch I’m observing 0 value on both abv and AA. Not sure why..any suggestions?
Yes it worked flawlessly. I have confirmed globals are named FV-1 SG AVG, FV-1 ABV and FV-1 AA.. I dont recall changing anything in the script below as it was working.Did it work on the previous batch? What do the script variables say for aa, abv, og, and curravg? If you renamed anything it would need to carry through the whole script. Obviously, if any elements are named the same as the script variables, things will go poorly, though I think it would error out and not run.
[setup]
new value OG
OG precision = 0
new value CurrSG
CurrSG precision = 0
new value CurrAvg
CurrAvg = 0
new value OGcalc
OGcalc = 0
new value ABV
new value AA
new value SGAVG
SGAVG precision = 4
new value SGRAW
SGRAW precision = 4
new value SGUPD
SGUPD precision = 4
SGAVG = 0
SGRAW = 0
new value Tilt
Tilt = 0
new bool FV1Active
new bool FV2Active
FV1Active = False
[check_active]
if "FV-1 AUTO" state == True
if FV1Active == False
//Set AVG to current Tilt value on startup
"FV-1 SG AVG" Value = "FV-1 BLACK" SG
FV1Active = True
endif
if "FV-1 BLACK" SG > 1.001 //Check if tilt reading is valid
Tilt = "FV-1 BLACK" SG //capture raw tilt reading
SGUPD = "FV-1 SG AVG" Value * .80 //weight current average at 80%
OG = "FV-1 OG" Value //grab recipe OG for calcs
CurrAvg = "FV-1 SG AVG" Value //grab current average for calcs
call calculate
//update calc display
"FV-1 SG AVG" Value = SGAVG
"FV-1 AA" Value = AA
"FV-1 ABV" Value = ABV
endif
else
FV1Active = False
endif
sleep 600000
goto check_active
[calculate]
//Update rolling gravity average
SGRAW = Tilt * .20 //new tilt reading weighted at 20%
if SGUPD < .5 //make sure 80% average makes numerical sense
SGUPD = Tilt
endif
SGAVG = SGUPD + SGRAW //update average
//Update Attenuation
OGcalc = OG - 1
OGcalc = OGcalc * 1000
CurrSG = CurrAvg - 1
CurrSG = CurrSG * 1000
AA = OGCalc - CurrSG
AA = AA / OGCalc
AA = AA * 100
//Update ABV
ABV = OG - CurrAvg
ABV = ABV * 131.25
return
[end]
stop "FV-1 FERMENTATION CALCS"
I don't see anything wrong with the script, and if its updating the average it means its running through without an error on the calcs. Can you check the script variables and see if they are all populated? Can you post a screenshot of the whole script variable section? If aa and abv have a number in them it would be something with the transfer of that data to the global itself.
Good, I was wondering about that when you said "last batch" and "this batch". Figured it might be that or possibly a precision issue.
Updated the FW to v45F for the ESP8266 and 85 on the site. Don't want you to think we are slow to respond.
Please report results!
Good to hear. Btw, going forward you can use Control Code 7 (%7) in the interface Communications dialogue box to have the FW report it’s installed version. I think that was your idea!
I am having an odd issue. Sometimes (it is intermittent) when I first open BruControl, I have Elements stacked on top and use the Z order and visibility property to hidden for the top Element. I do not hide the underlying Element. Sometimes the Z Order does not seem to work as the underlying element is displayed ON TOP. If I go to the real top Element and open the properties Appearance Dialog, it pops right back on top and seems to work from then one. I guess I could go through my script and hide the underlying Element and it would fix the issue, but adds lines to my script that should be unnecessary.
This is a new problem that has just started happening so it must be related to something I change on a Workspace or in a Script, but I have no idea of what that was.
I am hoping that the Alarm wav file is fixed. It would also be great to have the No Wav File property. Because there is no way to set the wav file in a script, I have created many hidden Alarms that just play the wav file that I desire for an Alarm. I only have one Alarm that is visible when it is active. I make the first Alarm Active then after a short Sleep, I make the visible Alarm Active. It sounds like your fix will break my logic in the Scripts.
I did the one visible Alarm because I had created a lot of Alarms that were stacked. It became a nightmare to find the Alarm in the stack and because it covered other Elements that when I wanted to look at that Element(s) under the Alarm Stack, I had to move all the Alarms them but them back. PITA.
I have 29 separate wav files that I play. 23 have a visible Alarm.
As a side note: Why so many. A lot have to do with Hops. I give a 15 minute warning (sound only) and a one 1 minute warning (sound only) and the a hidden alarm for the Drop along with a visible ALARM. I have many hop alarms depending if there are any conflicts with Timing between a Hop Drop and another Alarm. AS an Example, I have an Alarm to drop the Yeast Nutrient and Whirlfloc at 15 minutes remaining on the Boil Timer.
This could conflict with a 15 min Flavor hop Drop or a End of Boil Aroma 15 Minute warning or a 15 min Flavor hop Drop AND End of Boil Aroma 15 Minute warning. So I need four wav files just for the 15 minutes remaining Alarms.
1: No Conflict: Drop Yeast Nutrient and Whrilfloc NOW.
2. 15 Minute Flavor Hop: Drop Yeast Nutrient and Whrilfloc and Flavor Hop #1 NOW. (Yes I actually have more as it could be Flavor Hop #2)
3. End of Boil Hops: Drop Yeast Nutrient and Whrilfloc NOW. 15 Minutes to Aroma Hop Drop at End of Boil.
4. 15 Minute Flavor Hop and End of Boil Hops: Drop Yeast Nutrient and Whrilfloc and Flavor Hop #1 NOW. 15 Minutes to Aroma Hop Drop at End of Boil.
A great way to fix this for me would be a property for the alarm like wavfile that allowed to change the path with a script:
"MyAlarm1" wavfile = "C:\\BruControl\Media\myownwavfile.wav"
Because BruControl throws an exception if the path is not a wav file, that would either need to be tested by the end user, or the exception allowed and not throw an an exception. I personally can do my own testing to make sure the path is proper as the End User.
That would be so much easier.
That would also be very handy for Background Image 1 with a property like image1 that allowed me to change the path of the background image 1. This would allow unlimited backgrounds.
"Any Element" image1 = "C:\\BruControl\Media\any.jpg"
and the background of a workspace would need a new command:
backimage "my Workspace1" = "C:\\BruControl\Media\any.jpg"
What is the wav file logic in the fix?
This is my current logic:
Alarm1 active = true
//plays the desired wav file
sleep 500
VisibleAlarm visibility = visible
VisibleAlarm active = true
//Since Alarm1 wav file is playing, VisibleAlarm does not sound
wait VisibleAlarm active == false
Alarm1 active = false
VisibleAlarm visibility = hidden
One fix I have thought of is to create an Alarm Workspace that Only has the Alarms on it. I would still have to stack 23 Alarms into a pile and make them visible when Active and then return to my Main brew workspace.
I have used https://www.text2speech.org/ to create unique Alarms.
BTW, an easy fix to the no sound may be that you select Custom wav file but the path is empty or not a .wav file If you do that now, it still plays the default. I also tried to enter a path with a jpg (hand typed in) as the chosen wav file and it throws an exception.
Well that's admittedly embarrassing... it should report 45F. Typo!yeah, I got a 4F back, not sure what exactly that meant...
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